![]() That’s why it can be applied instantly by MP3Gain and by music players, it’s a very simple and small change - just a constant shift in amplitude of the whole waveform. After doing a bit of testing on a song that has bad hiss I have found the best option is not to use track gain or album gain but rather use constant gain of -1.5db. ![]() So I put the RG in as a permanent modification in the file itself (not in tags but in the sound encoding), and then all these files will be at roughly the same loudness no matter what I play them with, even players that know nothing about ReplayGain.įrom what I’ve read about how this is done under the hood, it only changes a dedicated gain parameter that exists in the MP3 (and MP4) encoding, nothing else is touched. ![]() So since I don’t want to take chances on what player I’m gonna put them through in the future, I just take everything down as many dB as necessary until the MP3Gain tool reports the track is no longer encoded with clipping risk (try to make them all ~92 dB but on some I go as low as 89 dB, which is the auto-RG standard if I remember right). I apply RG manually to tracks I buy off Google Play because some of them are shitty MP3 conversions with no headroom, which can decompress as clipped tracks if played with not-smart-enough players. ![]() You’d think any decent implementation of automatic ReplayGain would either be preset to never clip the song (to just not apply RG if it sees it will push it to clipping) or at least offer a visible option to the user, but… yeah, apps still exist that are so stupid they don’t mention this or give you an option, and they do go into clipping (last time I tried this and got bad results was with UAPP).īut yes I do, I absolutely use ReplayGain, just not the automatic version that’s implemented in music players. ![]()
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